Jeru Sanders

Software Engineer

jerusanders@gmail.com

Education

Associate's Degree in Computer Science from San Juan College (Dec 2019)

Bachelor's Degree in Computer Science from Eastern New Mexico University (Dec 2022)

Skills

Languages

Technologies

Tools

Experience

Made dozens of Flash games (2006 - 2014)

In high school I was very interested in Flash games and learned how program in ECMAScript derivative languages AS2, AS3, and Haxe eventually.
Most of these games were posted to my newgrounds.com account: mintpaw.newgrounds.com/games
Although my most successful games were 2 physics puzzlers that were sold and hosted on sponsor websites.

Wrote a 3d game engine using C++ and OpenGL (2016-2022)

During college I created many prototype 2d and 3d game engines.
The current iteration of the engine lives in this Github repo, along with most of my current projects: github.com/MintPaw/NeoMultiGame
Note: The engine is not designed for public use, there are no build instructions or documentation.

I worked as a student tech at San Juan College IT department (2012-2014)

I worked as a tech at the third party IT department used by New Mexico Tech (2014-2017)

I worked as an engineer at Gaming Arts (2023-present)

Solo developed 3d blower addition to keno display, is live in multiple Vegas casinos. [video] [promo]
Ported previously incomplete punch board bonus game, is live in multiple Vegas bingo halls. [video] [promo]

Projects

I have many partially completed projects, and lots of older stuff on my Newgrounds page.
But here's some recent projects, some of which can be previewed with in a desktop web browser.

Tower Defense Rougelike Game

My current project is a game modeled after the indie game Rouge Tower, I think it's a great concept for a game, but failed to live up to the potential.
I plan on solving that issue by having multiple campaigns with modifiers.
Source code
Show demo

Concrete Jungle

The idea for this game was for it to be similar to River City Ransom.
Originally it was going to have 2d graphics, but 3d logic. I prototyped the game with 3d boxes, then decided it would be easier to do 3d models myself.
Right now this game is on hold until I can acquire better motion capture equipment and mostly stands as a demonstration of skeleton blend trees.
Source code
Show demo

SWF parser and renderer

When Flash Player was being discontinued, wrote a C++ library to parse SWF files based on Adobe's file format documentation.
Swf parsing source code
Skia drawing source code